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- import skin
-
- from enigma import ePoint, eSize
-
- class GUIComponent(object):
- """ GUI component """
-
- def __init__(self):
- self.instance = None
- self.onVisibilityChange = [ ]
- self.__visible = 0
- self.visible = 1
- self.skinAttributes = None
- self.deprecationInfo = None
-
- def execBegin(self):
- pass
-
- def execEnd(self):
- pass
-
- def onShow(self):
- pass
-
- def onHide(self):
- pass
-
- def destroy(self):
- self.__dict__.clear()
-
- # this works only with normal widgets - if you don't have self.instance, override this.
- def applySkin(self, desktop, parent):
- if not self.visible:
- self.instance.hide()
-
- if self.skinAttributes is None:
- return False
-
- skin.applyAllAttributes(self.instance, desktop, self.skinAttributes, parent.scale)
- return True
-
- def move(self, x, y = None):
- # we assume, that x is already an ePoint
- if y is None:
- self.instance.move(x)
- else:
- self.instance.move(ePoint(int(x), int(y)))
-
- def resize(self, x, y = None):
- self.width = x
- self.height = y
- if y is None:
- self.instance.resize(x)
- else:
- self.instance.resize(eSize(int(x), int(y)))
-
- def setZPosition(self, z):
- self.instance.setZPosition(z)
-
- def show(self):
- old = self.__visible
- self.__visible = 1
- if self.instance is not None:
- self.instance.show()
- if old != self.__visible:
- for fnc in self.onVisibilityChange:
- fnc(True)
-
- def hide(self):
- old = self.__visible
- self.__visible = 0
- if self.instance is not None:
- self.instance.hide()
- if old != self.__visible:
- for fnc in self.onVisibilityChange:
- fnc(False)
-
- def getVisible(self):
- return self.__visible
-
- def setVisible(self, visible):
- if visible:
- self.show()
- else:
- self.hide()
-
- visible = property(getVisible, setVisible)
-
- def setPosition(self, x, y):
- self.instance.move(ePoint(int(x), int(y)))
-
- def getPosition(self):
- p = self.instance.position()
- return p.x(), p.y()
-
- def getWidth(self):
- return self.width
-
- def getHeight(self):
- return self.height
-
- position = property(getPosition, setPosition)
-
- # default implementation for only one widget per component
- # feel free to override!
- def GUIcreate(self, parent):
- self.instance = self.createWidget(parent)
- self.postWidgetCreate(self.instance)
-
- def GUIdelete(self):
- self.preWidgetRemove(self.instance)
- self.instance = None
-
- # default for argumentless widget constructor
- def createWidget(self, parent):
- return self.GUI_WIDGET(parent)
-
- def postWidgetCreate(self, instance):
- pass
-
- def preWidgetRemove(self, instance):
- pass
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